Showing posts with label Win. Show all posts
Showing posts with label Win. Show all posts

Saturday, May 11, 2013

Warmachine Batrep: Borka vs Rahn

Our club wrapped up its Umbra league a few weeks back and I was able to catch a quick game.  Turned out to be a fairly one-sided match versus Monte and the infamous Borka Kegslayer, Most Difficult Warlock To Kill In The Whole Game.  Or, at least I think that's his title.  Seeing him, I insisted on scenario.

Borka Kegslayer and "Kenny"

Borka Kegslayer
- Pyg keg carrier ("Kenny")
- Dire troll mauler
- Troll axer
- Troll impaler
- Swamp troll
Fell caller hero
Trollkin fennblades (full+UA)
Troll whelps
(note: List is 39/40 points due to not enough models)


... versus ...

Adeptus Rahn Shyeel
- Phoenix
- Phoenix
Arcanist
Arcanist
Dawnguard sentinels (min+UA+soulless)
House Shyeel battle mages
House Shyeel battle mages

Monte deployed his entire collection of trolls.  I am not any kind of expert on trolls, but I suspect this may not have been Borka's finest list.  Borka an the beasts deployed in a clump slightly left of center and the fennblades and posse deployed right of center so the groups were about a foot apart.

Rahn's feat was devastating, allowing Rahn and the battlemages to pull all four warbeasts close enough for phoenix and sentinel charges, who were then controlling the central and left-most objectives.  The fennblades spent several turns trying to crunch through battlemages to get to Rahn -- and they would have -- but Retribution had won on scenario before then.

Not one attack was made against Borka.

Saturday, November 3, 2012

Warmachine Batrep: Magnus1 vs Rahn

Magnus the Traitor
Tuesday, Maz and I played a 35-point Warmachine game with the Longest Night scenario rules.  We missed out running this last year and he might before Halloween seemed a perfect encore.

Maz has been switching over to Magnus lists, beefing out a mercenaries army.  I somehow have never played against mercenaries and have only seen them (beyond admiring the models) once when a nearby tournament player experienced Gorten's Landslide feat for the first time.  A few pirate-y words were uttered.  But today we did not face Gorten; this was Magnus, bane of Cygnar!

Magnus the Traitor +6pt
- Mangler 8pt
- Nomad 6pt
- Renegade 6pt
- Renegade 6pt
Horgenhold Forge Guard (full) 8pt
Kell Bailloch 2pt
Master Gunner Dougal MacNaile 2pt
Rheinholt, Goblin Speculator 1pt
Rhupert Carvolo, Piper of Ord 2pt

Serious players will no doubt notice several problems with this list.  First, no mercenary contract allows Horgenhold Forge Guard to be taken with Magnus1.  The will only work with Cygnar, the Protectorate or Searforge contract.  However, Magnus' Four Star contract only allows models that work for Khador or Cryx.

Furthermore, we didn't realize until I started writing this battle report that he was running six points down.  But, more on this later.

Adeptus Rahn Shyeel
- Phoenix
- Phoenix
Arcanist
Arcanist
Dawnguard Sentinels (6+UA+WA)
House Shyeel Battle Mages
House Shyeel Battle Mages

(Getting close to my goal.  This list is almost fully painted.  One unit of battle mages to go!)

The Mercenaries won the roll and opted to go first.  He setup the forge guard on his extreme right flank with Rhupert and the rest of his force on the extreme left.  Facing a (generally) slow Rhulic force with a (generally) quick Iosan force, a denied flank setup was obvious.  Rahn's models setup far right, directly across from Magnus and the warjacks.  It would take the forge guard three or four turns to arrive -- assuming they could get past the thralls spawning from the tents.

Top of turn 2

And that's exactly what happened.  Maz played ten points short (for the mispositioned forge guard) and another six point short for using a list builder that didn't remind him about warjack points.  It was a rout.

Maz built his list with Privateer Press' new War Room application and it was a severe disservice.  As a relatively new mercenaries faction player, he was not intimately familiar with the contract requirements of his caster and units and War Room did nothing to remind him of those limitations.  It silently allowed him to create and use an illegal list.  Furthermore it did not remind him that his list was incomplete.  It blithely displayed "35 points" where it could have displayed "35/41 points".  Bad experience for Maz; bad experience for me.  Bad for the game.

For these and many other reasons: Don't use War Room.  Don't allow your opponents to use it.  Don't give Privateer Press or Tinkerhouse Games any money for it.  You will only encourage them.

Lessons learned?  Not many.  It wasn't that sort of game.  Battle mages towing enemy warjacks into melee range of a focus-charged, concentrated power phoenix is lovely to behold.  MacNaile's artillerist power with the renegades is a nasty trick, but only once per warjack and it's nicely negated by Rahn's force field spell and the battle mages' inherent blast immunity.  Pretty straightforward and short game.

Hope to try this again sometime.  Maz is always a pleasure to play with, and mercenaries are a fascinatingly fresh opponent.

Wednesday, October 17, 2012

Warmachine Batrep: Makeda2 vs Vyros1

Chad and I had a helluva game tonight. It wasn't a great game, sadly. They're never great when one side brings a strong counter to the other. But much smashing was had.

Supreme Archdomina Makeda
Supreme Archdomina Makeda
* Archidon
* Cyclops Shaman
* Molik Karn
* Titan Gladiator
Paingiver Beast Handlers (4)
Praetorian Ferox (full)
Praetorian Swordsmen (6+UA)
Tyrant Rhadeim

...Versus...

Dawnlord Vyros (Legions of the Dawn, Tier 2)
* Banshee
* Hyperion
Arcanist
Arcanist
Dawnguard Destor Thane
Dawnguard Sentinel (10+UA+WA)
Dawnguard Sentinel (10+UA+WA)

So, here it was: melee assassination Skorne versus melee attrition Retribution. Fight!

Bottom of turn three

Yeah, that about sums it up. Dawnguard sentinel swarm was irresistible force; Hyperion was an immovable object. Makeda was caught in the middle.

n00b-perion is displeased.  Very displeased.

Incidentally, do you like my n00b-perion? He's a Blizzard marine n00b from last year's BlizzCon. Think he needs some green arcane traceries?  I hear there's a real one in Santa's sleigh.  Might keep this one, though.

Lessons learned:

Molik Karn should not try to trample ARM 19 weapon masters. He's a terror with those blades, but only STR 10 in a trample. Whoops!

Get your armor piercing Tyrant Rhadiem into melee with the colossal, not stuck in with a four point destor for three rounds.

Molik Karn has a 19" threat range with Makeda2 and a tyrant gladiator. Tyrant Rhadiem and praetorian feroxes have a 17" threat range with Road to War. You need to know this. Lives will be saved.

Make sure your Banshee can get within Wailing distance (5") of the enemy warlock. Molik Karn badger doesn't care about Wailing. Derp.

SPD 5 colossal plus Mobility (+2 SPD, Pathfinder) means a colossal running
14" through a forest. Zoooom. Hello!

Starburst = MUAHAHAHAHAHA!

No, wait. Starburst plus 2x 1d3 POW 12 attacks *plus Vyros' feat* means potentially over ten focus for Hyperion on feat turn. Plus whatever you catch in the 5" AOE. kthxbai.

Colossals. Wow.

Thanks to Doug for a little list tune-up before the game (-manticore, -thane, +banshee, +soulless), and thanks to Monte for the blank Terran Marine n00b. And thanks to Chad for enduring that game. You guys are awesome.

Tuesday, April 24, 2012

Wrath/Domination Event

"Victorious warriors win first and then go to war." --Sun Tzu

Shrine of the Medals
Last Saturday we finally held our club's Wrath/Domination combo-release event.  It was a six-hour, all-factions event using both special events rules.  Much as I would love to write about the event design, prep, operation, and post-mortem, but those topics can wait.  But rather than share all that Event Organizer work, I would much rather talk about greed.

First and foremost, you need to know that the prizes for these events are custom-molded and painted faction-specific coins made by Privateer Press.  They are exceptionally cool, and as much as I love the other two Retribution players in our club (Hi, Brandon!  Hi, John L.!), that coin was coming home with me.

Wednesday, February 22, 2012

Warmachine Batrep: Siege vs Ravyn

Major Markus 'Siege' Brisbane
Finally got a chance to play against Mike G. this week. We've been trying to play for months, but schedules never seemed to work out, until now.

Mike has several armies, but tonight he brought Cygnar and insisted on a 35 point game. What the heck. I put the Rahn list away and started rummaging iBodger until I found an incomplete 35-point Ravyn list from before the holidays. It felt too light on melee units, lacked any tar pit, and didn't have enough shooting to take good advantage of Ravyn's feat.

Or so I thought.

Thursday, February 9, 2012

Warmachine Batrep: Xerxis vs Rahn

Tyrant Xerxis
Chad and I played a good old 50 point Kill Box game Tuesday night.  Chad's list was allegedly taken from PG Lord Tyrant Watt's 2011 tournament list, with the exchange of a unit of Cetrati for Tiberion, the new character tyrant introduced in Wrath.

Tyrant Xerxis
- Aptimus Marketh
- Basilisk Krea
- Cyclops Shaman
- Tiberion
- Tyrant Sentry
Agonizer
Cataphract Cetrati (leader+5)
Nihilators (leader+9)
Paingiver Beast Handlers (leader+3)

My list remained the Rahn list I've been playing the past few weeks:


Adeptis Rahn
- Manticore
- Phoenix (x2)
Arcanist (x2)
Dawnguard Sentinels (leader+9+UA)
- Soulless Escort
House Shyeel Magister
House Shyeel Battle Mages (leader+5)
Mage Hunter Assassin (x2)
Narn


Saturday, January 21, 2012

Warmachine Batrep: Skarre2 vs Rahn

Malice
With the League and Unbound out of the way, Chris and I thought it was high time to throw down a fifty point game.  Chris brought his Skarre2 list, upgraded and improved for fifty points.

I've played Chris' different versions of this same list at 35 points a few times now, and knew what to expect.  Cryx is full of nasty little tricks, but one of the dirtiest plays out like this: Malice harpoons one of your warjacks and tows him across the board, and spends a soul to possess it.  He then activates the 'jack and sends it running deep into the Cryx lines where the Withershadow Combine uses their Dark Industry power to wreck it and replace it with a new helljack.  Hooray.  What could be more fun?  He fills the rest of the army with units you can't really ignore, like The Deathjack and a full unit of satyxis raiders with UA and solo support.  And at fifty points, he throws in some pistol wraiths to ensure your 'jacks are easy pickings.

But it didn't quite play out that way.

Sunday, August 28, 2011

Warmachine Batrep: Morghoul1 versus Ossyan

Chad and I got in a 35-point game of "Outflank, Outfight, Outlast" Saturday night. This mission has two 12-inch diameter scoring zones along the center-line.

We played on his new TheTerrainGuy.com desert terrain mat. The texture was perfect, but the color was disappointingly uniform.

Chad threw together a pMorghoul list, and I gave my Ossyan tournament list a first test drive.

Master Tormentor Morghoul
- Cyclops Brute
- Rhinodon
- Titan Bronzeback
- Titan Gladiator
Agonizer
Bloodrunners
Bloodrunner Master Tormentor
Paingiver Beast Handlers (full)


Lord Arcanist Ossyan Vyre
- Manticore
- Griffon
- Griffon
Arcanist
Dawnguard Invictors (full+UA)
Houseguard Riflemen (min+UA)
Eiryss, Angel of Retribution
House Shyeel Magister

Saturday, July 23, 2011

Warmachine Batrep: Butcher1 versus Vyros

Any day is a good day for a game versus Mike and his Nurgle-ized Khador. We played a quick fifteen point game of Kill Box over lunch. This time we snagged the table by the natural light. Mike wanted to play his first fully-painted fifteen point list, and I just wanted to try some new models.

Mike's Butcher
Mike's list was:

The Butcher of Khardov
* Destroyer
* Juggernaut
Great Bears of Gallowswood

And mine was:

Dawnlord Vyros (Dawn's Talon Tier 2)
* Manticore
* Manticore
* Gorgon
Arcanist
Arcanist

Saturday, July 16, 2011

Warmachine Batrep: Mortenebra Tier 4 vs Ossyan

Jim and I played a thirty-five point caster-kill game last Friday, 9 July, after work.  Jim's actually played fewer games than me, but he's a clever list builder and a great player.  His list was:

Master Necrotech Mortenebra (Infernal Machines, Tier 4)
- Deryliss
- Slayer helljack
- Slayer helljack
- Slayer helljack
- Slayer helljack
- Slayer helljack
- Slayer helljack
Necrotech
- Scrap thrall
Necrotech
- Scrap thrall
Scrap Thrall (full)
Scrap Thrall (full)
Scrap Thrall (full)
Warwitch Siren
Warwitch Siren

Holy crap! Six heavy 'jacks!  Mortenebra's tier list decreases the cost of heavy jacks by one point each.  Still...