Lately I've been afraid that I'm writing up my winning battle reports and skipping on the far more important losses. To keep myself honest all the wins and losses are now tagged as such over there on the right in the tag cloud. If it gets out of hand, there will be some visible feedback.
Wins are fun, but it's the losses that teach us. The best game I can play is one where I make a friend, have fun losing, and walk away a better player.
Wednesday, February 29, 2012
Wednesday, February 22, 2012
Warmachine: Unbound Test Drive
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| Who thought this was a good idea? |
It hadn't been done before in our club. The models were sitting in our bags, daring us. Something had to give. We decided to start at 9 AM, but logistical issues and setup delayed us until noon.
One does not simply begin a game of Unbound. One must prepare, mentally and physically. One must ... unpack. One must pull up an extra table upon which to place models and cards and magazines with rules. One must take a very deep breath.
We began to set up.
Warmachine Batrep: Siege vs Ravyn
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| Major Markus 'Siege' Brisbane |
Mike has several armies, but tonight he brought Cygnar and insisted on a 35 point game. What the heck. I put the Rahn list away and started rummaging iBodger until I found an incomplete 35-point Ravyn list from before the holidays. It felt too light on melee units, lacked any tar pit, and didn't have enough shooting to take good advantage of Ravyn's feat.
Or so I thought.
Thursday, February 9, 2012
Warmachine Batrep: Xerxis vs Rahn
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| Tyrant Xerxis |
Tyrant Xerxis
- Aptimus Marketh
- Basilisk Krea
- Cyclops Shaman
- Tiberion
- Tyrant Sentry
Agonizer
Cataphract Cetrati (leader+5)
Nihilators (leader+9)
Paingiver Beast Handlers (leader+3)
My list remained the Rahn list I've been playing the past few weeks:
Adeptis Rahn
- Manticore
- Phoenix (x2)
Arcanist (x2)
Dawnguard Sentinels (leader+9+UA)
- Soulless Escort
House Shyeel Magister
House Shyeel Battle Mages (leader+5)
Mage Hunter Assassin (x2)
Narn
Saturday, January 21, 2012
Warmachine Batrep: Skarre2 vs Rahn
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| Malice |
I've played Chris' different versions of this same list at 35 points a few times now, and knew what to expect. Cryx is full of nasty little tricks, but one of the dirtiest plays out like this: Malice harpoons one of your warjacks and tows him across the board, and spends a soul to possess it. He then activates the 'jack and sends it running deep into the Cryx lines where the Withershadow Combine uses their Dark Industry power to wreck it and replace it with a new helljack. Hooray. What could be more fun? He fills the rest of the army with units you can't really ignore, like The Deathjack and a full unit of satyxis raiders with UA and solo support. And at fifty points, he throws in some pistol wraiths to ensure your 'jacks are easy pickings.
But it didn't quite play out that way.
Labels:
50,
Batrep,
Chris,
Close Quarters,
Cryx,
Kill Box,
Rahn,
Retribution,
Skarre2,
Win
Friday, January 20, 2012
Journeyman Postmortem
Our club's double-length Journeyman League wrapped up this week, though the last game was played on 20 December. As a player, I reveled in the event; but as a club organizer, I was less than pleased.
It started out strong, with twenty-six players, but by the twelfth week had dwindled to around eight. Scoring was reasonably strong, and everyone seemed to have a good time. Several hundred points of models were painted over the course of the event, new factions were adopted, and lessons were learned. When you run one of these multi-week events, be sure your organizer or press ganger understands the club's expectations. One can't expect them to understand your local club culture and motivations. Be sure they communicate well and that their goals correspond with the club's goals, that the establish the rules, plan for player retention, and build motivational sub-goals into the event. And plan how a lengthy event will affect non-participants. Communication – before, during, and after. Drop me an email if you'd like an earful on the subject.
Still, I'm grateful the League got so many players into painting their first figures. List-crafting and tabletop generalship is rewarding, but there's something about the personal connection one creates putting hours into making each figure one's own, then putting them down on the table that brings it all together. Several other club players mentioned during the league that playing against painted armies was motivating them to paint, too. And while there are plenty of solid arguments against groupthink and social conformity, in this hobby, placing down a painted army is mostly a gift to the players.
At its roots, our hobby is the nexus of social-crafting-puzzle and shared story-telling. And a well-run Journeyman League can give that to your club.
It started out strong, with twenty-six players, but by the twelfth week had dwindled to around eight. Scoring was reasonably strong, and everyone seemed to have a good time. Several hundred points of models were painted over the course of the event, new factions were adopted, and lessons were learned. When you run one of these multi-week events, be sure your organizer or press ganger understands the club's expectations. One can't expect them to understand your local club culture and motivations. Be sure they communicate well and that their goals correspond with the club's goals, that the establish the rules, plan for player retention, and build motivational sub-goals into the event. And plan how a lengthy event will affect non-participants. Communication – before, during, and after. Drop me an email if you'd like an earful on the subject.
Still, I'm grateful the League got so many players into painting their first figures. List-crafting and tabletop generalship is rewarding, but there's something about the personal connection one creates putting hours into making each figure one's own, then putting them down on the table that brings it all together. Several other club players mentioned during the league that playing against painted armies was motivating them to paint, too. And while there are plenty of solid arguments against groupthink and social conformity, in this hobby, placing down a painted army is mostly a gift to the players.
At its roots, our hobby is the nexus of social-crafting-puzzle and shared story-telling. And a well-run Journeyman League can give that to your club.
Wednesday, January 11, 2012
Doubles Night
Our club had a doubles game night this past Tuesday. Phillip and I decided to form Team Angry Elves with my Retribution and his Legion, and we challenged Team Too-Tough-To-Die with Steve's Khador and Jenn's Trollbloods.
The lists were:
- Scrapjack
- The Behemoth
- Sylys Wyshnalyrr
The Great Bears of Gallowswood
Iron Fang Pikemen (leader+5+UA)
Kayazy Assassins (leader+5+UA)
Widowmakers (leader+3)
Madrak Ironhide, World Ender
- Dire Troll Mauler (extreme)
- Dire Troll Bomber
Pyg Burrowers (leader+5)
Fell Caller Hero
Krielstone Bearer & 3 Scribes
Kriel Warriors (leader+9)
- Kriel Warrior Caber Thrower
- Kriel Warrior Caber Thrower
(Incomplete. Maybe another min unit of Kriel warriors. There were an awful lot of trolls.)
...versus...
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