Supreme Archdomina Makeda |
* Archidon
* Cyclops Shaman
* Molik Karn
* Titan Gladiator
Paingiver Beast Handlers (4)
Praetorian Ferox (full)
Praetorian Swordsmen (6+UA)
Tyrant Rhadeim
...Versus...
Dawnlord Vyros (Legions of the Dawn, Tier 2)
* Banshee
* Hyperion
Arcanist
Arcanist
Dawnguard Destor Thane
Dawnguard Sentinel (10+UA+WA)
Dawnguard Sentinel (10+UA+WA)
So, here it was: melee assassination Skorne versus melee attrition Retribution. Fight!
Bottom of turn three |
Yeah, that about sums it up. Dawnguard sentinel swarm was irresistible force; Hyperion was an immovable object. Makeda was caught in the middle.
n00b-perion is displeased. Very displeased. |
Incidentally, do you like my n00b-perion? He's a Blizzard marine n00b from last year's BlizzCon. Think he needs some green arcane traceries? I hear there's a real one in Santa's sleigh. Might keep this one, though.
Lessons learned:
Molik Karn should not try to trample ARM 19 weapon masters. He's a terror with those blades, but only STR 10 in a trample. Whoops!
Get your armor piercing Tyrant Rhadiem into melee with the colossal, not stuck in with a four point destor for three rounds.
Molik Karn has a 19" threat range with Makeda2 and a tyrant gladiator. Tyrant Rhadiem and praetorian feroxes have a 17" threat range with Road to War. You need to know this. Lives will be saved.
Make sure your Banshee can get within Wailing distance (5") of the enemy warlock. Molik Karn badger doesn't care about Wailing. Derp.
SPD 5 colossal plus Mobility (+2 SPD, Pathfinder) means a colossal running
14" through a forest. Zoooom. Hello!
Starburst = MUAHAHAHAHAHA!
No, wait. Starburst plus 2x 1d3 POW 12 attacks *plus Vyros' feat* means potentially over ten focus for Hyperion on feat turn. Plus whatever you catch in the 5" AOE. kthxbai.
Colossals. Wow.
Thanks to Doug for a little list tune-up before the game (-manticore, -thane, +banshee, +soulless), and thanks to Monte for the blank Terran Marine n00b. And thanks to Chad for enduring that game. You guys are awesome.